Bear in mind that this was specifically designed as a high-end comparison that would compare the two APIs in GPU-limited scenarios at high resolutions and detail levels, and with a Core iK clocked at 4. Data and graph by [H]ardOCP. The truth, thus far, has been more prosaic.
And the components you choose can have a significant impact on what kind of scaling you see. Data and graph by TechSpot. A similar point is demonstrated below, with a graph of Hitman results.
One reason why we see things playing out the way they do is because the goal and performance-improving functions of low-overhead APIs have been misunderstood. This article from Eurogamer is olderbut it still makes an important point — the improvements to performance shown by Mantle and DX12 come from allowing the CPU to process more draw calls per second.
Now, having said all this, was there any point to DirectX 12 at all? Absolutely yes. Games, as a category of applications, have been among the slowest to embrace and benefit from multi-core processors. Even today, the number of games that can scale above four cores is quite small. Giving lower-end CPUs the freedom to utilize their resources more effectively can absolutely pay dividends for consumers on lower-end hardware. DirectX 12 is also still fairly new, with just a handful of supporting titles.
Game engines have to be developed to work well with it. Developers have to become comfortable using it. How those changes will shape games of the future remains to be seen. Home Computing New DirectX 11 vs. DirectX 12 comparison shows uneven results, limited improvements.
This site may earn affiliate commissions from the links on this page.The good news is that the PC requirements for Borderlands 3 are actually fairly low. As you can see from the specs boxes below, the minimum PC requirements include graphics cards that are at least eight years old right now, so even slightly ageing PCs should be able to get the game up and running at a reasonable speed.Borderlands 3 RTX 2060 Ryzen 5 2600 Benchmark Gameplay
That gives us quite a bit of room to play with when it comes to getting the best settings for Borderlands 3, especially when it comes to getting it running on lower-end PCs. Your guns and stuff look fine, but the wider environment has no anti-aliasing and no other special effects to speak of. Textures look muddy, and text — such as that Children of the Vault sign — is very low res. Lowon the other hand, is already a lot sharper and more defined — mostly because it incorporates some nice Medium settings into its default profile, such as Terrain Detail and Shadows.
Mediummeanwhile, adds a lot more detail into the scene, such as the graffiti on your hideout. High is pretty standard. Ultraas stated above, is also pretty standard, bumping everything up to Ultra except Volumetric Fog and Screen Space Reflections, while Badass bumps those remaining two settings up to Ultra.
Still, for those desperate to get a smooth average of 60fps on the highest graphics settings possible, one of the best ways to do that is to turn off Volumetric Fog.
Sure, High volumetric fog is a great mood-setter…. Well, almost. Performance-wise, I actually found Borderlands 3 ran worse in DX12 than it did in DX11 — or at least it did on higher quality settings. Once I got down to Medium or below, DX12 produced some pretty juicy performance boosts.
See the graph below for a full set of results from my RX In-game, however, DX12 was a bit of a horror show. Below are just some of the bugs and visual defects I encountered while playing Borderlands 3 in DX12, including noticeable chunks of the screen just going black for no reason, and lots of little flashing lights along the bottom of the HUD which would flash like burning sun spots if I turned the camera the wrong way. There were also times when I was forced to navigate its settings menu using only my mouse because pressing Enter on my keyboard just made it go into windowed mode where it flat out refused to open up the Options screen.
Another common bug I saw while playing in DX12 were all these little light flares. There are some very tiny differences if you really look for them. In the first set of images with the Outrunner, for example, the detail of the rock texture behind it is ever so slightly sharper with FidelityFX turned on than it is turned off.Trusted Reviews may earn an affiliate commission when you purchase through links on our site.
Learn More. A software layer that sits between the hardware that powers our computers and the software that runs on them, DirectX is at the heart of the vast majority of games that run on Windows. Microsoft talks up the amazing new capabilities for every new release of DirectX, but with DirectX 12 it really does have some key new features, at least when it comes to improving performance.
It also has some new effects tools and functions for making games look better than ever. The single biggest new feature of DirectX 12 is a change to the 3D graphics portion — called Direct3D — that will greatly increase the opportunity for developers to optimise their games for specific hardware.
This is down to Direct3D offering a lower-level of hardware abstraction and a reconfiguration of how the graphics pipeline is managed when compared to DirectX 11 and previous.
What is hardware abstraction? Rather than developers having to write code to deal with different hardware and drivers, the API deals with all that and instead developers have a simplified set of instructions to deal with. Previously DirectX has strictly provided only a fairly high level of hardware abstraction to make the life of coders easier. However, the downside is that developers are less able to optimise performance for specific hardware.Discord games tab not showing
With Direct3D 12, Microsoft will provide more direct access to hardware features. The specifics of how it does this are beyond the scope of this article, but if you want to read more about the new Pipeline State Objects, Command Lists and Descriptor heaps then you can head to the Microsoft blog to read up on them. Related: What is HoloLens? One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something.
This had become something of a bottleneck in previous versions, limiting the amount of objects that could be on screen, but with the new changes the hope is that the GPU will no longer be left waiting for the CPU to tell it what to do. This problem only really affects CPU-limited games, and most games are limited by GPU speed, so the likely real world impact will be varied.
Also, multi-player games can also be prone to CPU-limitation. A good example is Battlefield 4, which could be CPU-limited even on quite powerful hardware.
DirectX 12 vs DirectX 11, test de rendimiento
This draw call time reduction is the same core benefit that AMD introduced with Mantle, which is why Battlefield 4 was one of the first games to use that new API. DirectX The total per-thread time is 6. DirectX The total per-thread is halved to 3. Another key new feature is Explicit Multi-Adapter. This will allow for games to ustilise multi-graphics processors of different brands and speeds, independent of existing solutions like SLI and Crossfire. Generally there is resistance to an API using less abstraction as it potentially makes the life of developers more difficult and gives them more to do in terms of optimising for specific hardware.
With developers often also working on console versions of games, which use different APIs, the extra hassle of optimising for specific PC hardware is just too much. However, a number of factors have meant that the market is ready for the introduction of DirectX First is simply that developers need it, at least if they care about making the best use of PC hardware.For PC players who'd prefer not to have your eardrums busted by the 2K, Gearbox and AMD splash screens that play when Borderlands 3 is booted, you can follow our guide here to remove these splash screens from the game.
Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration. If you run into any problems, just drop us a message on the forums. RSS Newsletter Join. Borderlands 3's DirectX 12 implementation is broken right now. There is no other way of putting it.Te koop ijsclubstraat rotterdam
At best you see long initial load times and occasional stuttering, but at worst the game won't even start. In this instance, the b in Borderlands 3's "DX12 beta" option strands for broken. Sadly, given the current state of DirectX 12 in Borderlands 3, this option cannot be recommended. Worse still is the fact that this issue will prevent a lot of gamers from playing the title.
For those who can no longer boot up Borderlands 3, we have a method which will allow PC gamers to revert back to DirectX 11 without booting Borderlands 3 in DirectX 12 mode first. Borderlands 3's DirectX 12 implementation needs some work. Open "GameUserSettings. Change "DX12" to "DX11" and then save and exit the file.
After this, Borderlands 3 should boot in DirectX 11 mode. Another game goes into the "buy in 2 years when it's cheap" pile. How hard is it to release things that aren't competely broken?
That's hardly asking much. Originally Posted by Linchpin. There are still problems on consoles. Console launches have been a thing just as long as PC launches. Originally Posted by NeverBackDown. Name Email. Originally Posted by Linchpin Another game goes into the "buy in 2 years when it's cheap" pile.Borderlands 3 is available to play on PC, some fans are reporting that the game is not launching for them with DirectX If you have purchased Borderlands 3 for PC and are running into an issue with the game crashing or not launching when using DirectX 12, then this solution should hopefully help solve this problem.
The launch of Borderlands 3 is not exactly smooth. Players are reporting issues with the performance of the game and crash on PC. The review situation around it was also strange with how the developers decide to give reviews to only a select few outlets. Most others like us were told that the codes will be given out at a later date.
While this issue can be resolved with a patch that can be released by Gearbox Software, if you are still having this problem, there is a simple fix that was shared on reddit. Follow the steps listed below to use a temporary fix that should get the game working on your PC. This should help launch the game and bypass the DX12 problem. You can change this setting back once it is fixed by Gearbox Software. Ali Haider loves to dabble in multimedia projects. He has a passion for editing and managing YouTube videos and loves writing in his spare time.
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Related Stories.Dx12 looks good. So does that mean it will increase the performance and frame rate if it crashed or stopped on dx11 on the same pc specs or what? It's a synthetic benchmark designed to show the shortcomings of the old APIs and how they've fixed that in the new one.
Adding ridiculous amounts of draw-calls on a DX11 application will eventually choke it and slow it down, especially with a crappy CPU. That's what going on here. It'll have much less effect on systems that already largely work around this bottleneck like the Xbox One does. That was a great description.
Can I keep my ol k due to dx12? You honestly think technology to use all cores dont exist unless DX12? There is already software, middleware exist to do this. Even Ubisoft talked about this. Time to accept reality. This is precisely why mantle had some pretty big improvements on PC's with high core'd cpu's Oh Really? Keep up the good work MS. Do we really need that? Keep it on topic.
No need for fanboy debate, you are just asking for it. This IS on topic! The topic is DX12 and what it can do vs DX Stop being an apologist. Oh am sorry, i didnt know the non believers were part of the topic. If he said Keep up the good work MS. I would not have said anything but he is asking for someone to troll just to prove his point. Why cant we just get along? It already was part of the conversation, when looking at promised performane gains, there has been lot of skepticism from devs such as ice team and treyarch on what kind of advantage dx 12 would allow when it will launch in edit first dx 12 games in ?Join us now!
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Watch a DirectX 12 vs Direct X 11 Video Comparison, Showing up to 50% Performance Increase
User Control Panel Log out. Forums Posts Latest Posts. View More. Recent Blog Posts. Recent Photos. View More Photo Galleries. Unread PMs. Essentials Only Full Version. There is no other way of putting it. At best you see long initial load times and occasional stuttering, but at worst the game won't even start. In this instance, the b in Borderlands 3's "DX12 beta" option strands for broken. Sadly, given the current state of DirectX 12 in Borderlands 3, this option cannot be recommended.
Worse still is the fact that this issue will prevent a lot of gamers from playing the title. For those who can no longer boot up Borderlands 3, we have a method which will allow PC gamers to revert back to DirectX 11 without booting Borderlands 3 in DirectX 12 mode first. Borderlands 3's DirectX 12 implementation needs some work.
Open "GameUserSettings. Change "DX12" to "DX11" and then save and exit the file. After this, Borderlands 3 should boot in DirectX 11 mode. Hopefully the Borderlands 3 developers can fix the DX12 mode quickly. I will give it a few weeks for the patch to smooth things out. It's kind of sad that we can have a AAA tittle come out and not only do you have to check out reviews but watch to see how the performance is on the PC as most reviews are done on consoles and the reviewer doesn't run into these problems.
Because today you can just switch it back in the in game menu. Cool GTX. Latest Posts. New beta client. What are you buying with your stimulus money? Active Posts. Should I be scared Place it here. All FAQs. Stay logged in. Just click on the associates banner to save, or enter the associates code at checkout on your next purchase.
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